
Paradox Interactive and Hardsuit Labs has changed the start window for Vampire: The Masquerade – Bloodlines 2. Originally scheduled for the first quarter of 2020, the game is underway back to the end of 2020. Updated 11/08/2020 The game returns to 2021.
Original news
In recent months, it has become clear to Paradox Interactive and Hardsuit Labs that in order to reach the initial phase set for the first quarter of 2020, there is a risk of launching a game that will not meet the ambitions of the developer shares as much as the editor. The decision was made to ensure that both companies offer the best possible Bllodlines 2 experience. I leave you to continue with the original communication.
For the past three and a half years, we have been working hard to become a decent sequel to Bloodlines 1. For us, this means not only fulfilling the ambitions of this remarkable game, but also the need to ensure that we do not repeat our mistakes. Today we must say that we need more time to get it done. A Vampire: The Masquerade – Bloodlines 2 will be launched in 2020, we have decided to value quality in place to be able to launch it in Q1.
There are some things we want to get into in any case when we propose to follow in Bloodline’s footsteps: A deep and branched story; fascinating and surprising characters; Tinieblas’ rich universe. We are convinced that we are on the right path to achieving all this.
On the other hand, it is the responsibility to avoid some of the problems encountered in the first game, which was launched prematurely. In recent months, it has become clear that if we adhere to our original date, we risk repeating that mistake. We are not going to do that. In the end, everyone who works in this game will offer the best we can.
This has not been easy, nor our first option. In the long run of 2019, we are already improving our processes and making our equipment grow, without embargo it quickly became clear that this alone will not allow us to offer the quality we want on the promised date.
His comments were invaluable in this. It also helped us give the appropriate weight to what we want. We would like to thank them and we hope they support us in the decision that overcame it.
Andy Kipling and Brian Mitsoda, on behalf of the Hardsuit Labs team
Durante PDXCON which takes place in Berlin (Germany) next weekend, at the press conference and meeting with the community Hardsuit Labs and Paradox will offer more information about the development of Bloodlines 2 as well as its intentions for this production.
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