Valve is adding new terms and conditions to its Steam platform by referring to new types of Play to Earn games based on some blockchain. The update of this director was ready and indicated it all cryptocurrencies and non-fungal tokens (NFT) are totally banned on the platform.
Specifically, in the Steamworks documentation, apart from standards and management, we have new decimotercer point where blockchain technology that broadcasts or allows the exchange of cryptocurrencies or NFTs is prohibited. They leave all points:
What you should not publish on Steam:
- Audio speaker, that is, speech that promotes sound, violence or discrimination against groups of people on the grounds of ethnicity, religion, gender, age, disability or sexual orientation
- Explicit sexual images of real people
- Contained to adults not properly labeled and classified by age
- Columns or defamatory statements
- Content that does not belong to your property or does not have the relevant rights
- Content that enforces the laws of any jurisdiction in which they are available
- Contained that is clearly offensive, or that seeks to scandalize or detest the audience
- Contained that explodes for children in any way
- Programs that modify customers’ computers in an unexpected or fraudulent way, such as malware or viruses
- Applications that fraudulently attempt to collect sensitive information, such as Steam credentials or financial data (such as credit card information)
- Video content not directly related to a product that has been launched on Steam.
- VR 360 videos are not interactive
- Applications built with blockchain technology that issues or allows the exchange of cryptocurrencies or NFT.
Valve does not seem to want to have on its gaming platform that has value in the real world, which means the veto right to access a great escape for all the blockchain projects that want to know it in a more comprehensive way. The video game industry is so far quite reactive to the fact that the rules are changing so we can see the beginning of another split within the industry. As the world of blockchain gaming grows, the role of conventional video games and electronic sports can change drastically.
As we can read in The Verge, “the various effects of Steam and Epic help alleviate the fact that any platform or store hosting content is likely to have to make a decision on whether or not to allow applications or games to sell NFT. ‘is.” One of the biggest dilemmas at the moment could be Apple and how to handle applications like OpenSea and Coinbase if they decide to let users buy digital tokens or not.