Total War: Rome Remastered – Maintaining public order: when to occupy, enslave or exterminate a settlement

This concise but complete guide will help you overcome the obstacle to maintaining public order. My goal in writing is to inform you about how public order works, what reduces it, and what can be done to improve it. I intend to help him choose when he will occupy, enslave or exterminate an ascension, a decision that will affect the direction of his campaign and affect his public order.

Guide to maintaining public order

Methods of conquest


  • The occupancy allows for immediate and increased recruitment of units.

Rome as a whole had a population mechanism in every elevator. When a unit is recruited, the number of people required to triple the unit is removed from the population group in the selected settlement. Exploitation of the minor damage to the population of this settlement, forcing majority use in the form of immediate and sustained recruitment, which is useful from the beginning when the demolition installations are too small to allow their recruitment.

  • Occupancy is theoretically better for taxpayers.

A large population group allows them to raise higher taxes. The potential income for an inhabited apartment will be maximum high. Without restrictions, taxation goes hand in hand with public order. Occupying a large settlement plagued by civil unrest will not allow it to use its large population for tax purposes. It will have to lower taxes to balance public order, and even then it may not be sustainable to maintain absolute agreement. However, the occupation of spouses to increase tribute can be viable, as is the case with apartments that share the resident’s culture.

  • The occupation is an attempt to improve the facilities.

It is better to unlock buildings when the population density reaches. These improvements enable the construction of better military, civilian and economic buildings. The above increased their ability to wage war, contribute to public order, and increase their revenue. It can be said that the improvements of the upgrades are the most important element of world domination. A list will be given each time more professional military units each time to recruit. There are also various military, economic and administrative benefits. Given that their activities are more important, you will unblock updates as soon as possible and the occupancy will preserve the population of the apartment for that purpose.

  • The occupation is bad for public order and imposes economic gains in the short term.

In practice, it is possible to occupy an elevator to explore its entire population without posing a problem to public order. The biggest obstacle to occupancy in my games is the lack of immediate incentives, so it is more advantageous to enslave or exterminate the population to strengthen your immediate capacity to wage war, raise funds for that time, exercise the card and increase the pressure of public order at. a manageable level so that it can focus its attention on the next conquest, instead of passing through the defense, keeping the expansion to concentrate on the integration of its new ascent.


  • Slavery is the only method best designed to speed up event updates globally.

The function of slavery is part of the population of the settlement and the division between its existing cities. This method represents the fastest approach to the growth of events in any way. Undoubtedly, the use of this strategy will not objectively increase the number of stalls. You sacrifice growth in a short amount of time in your latest installations to build existing ones every time your first installments approach final urbanization. This is a sustainable strategy to achieve Marian reforms in record time.

  • Slavery is moderately good for recruitment.

The middle term for players who want to balance public order while maintaining their ability to recruit units at small intervals.

  • Slavery is good for tax evasion.

In theory, it is not as good as occupation, but slavery is the pragmatic possibility of collecting taxes in an efficient way and balancing public order without sacrificing its population. This is the best way to maximize revenue as it allows you to increase your taxes without losing absolutely anything. The popes are slaves from another place where they continue to contribute to the revenue of their business globally.

  • Slavery gives you a small income.

The confiscation of the slaves’ property by the state provided some funds that could be used immediately. The amount taken and the number of slaves taken depends on the size of the settlement.

  • Slavery balances public order without significantly hampering population growth.

In any case, it is enough to enslave a population to bring public order to a manageable level. Therefore, it should be preferred when population growth is desirable as it is much less disruptive than population extinction.


  • Execution is the most significant and influential strategic decision in the game.

Unexpected revenue depends on the size of the elevator and represents the biggest economic impulse that is immediately felt in the game. The alternative is to invest in the tax revenue from the large existing population. The long-term negative consequences of a fragmented settlement are exacerbated by the value of immediately imposing its ability to build buildings, recruit equipment, and hire mercenaries. The impact on population growth can also be partially mitigated over time by the construction of buildings that stimulate growth. The potential for the extinction of a major campaign should not be underestimated, especially at the beginning of the campaign. It is a great incentive for more experienced players who seek to sacrifice local development to open up strategic opportunities that were not previously available.

  • The extermination immediately solves the problems of public order in almost all cases.

It is a one-button solution for players who believe that the management of public order distracts them. Even the serious shortcomings of public order will probably not be a problem for some time after an execution. The population is closely linked to misery and other problems that are being solved with population reduction. An incident that has reached its peak in the population and has not gotten any better will begin to worsen in public order. The eradication is the answer to avoid disturbances in the premises that you do not intend to manage.

  • The extinction annulled the people of the village.

The practice of reducing the population imposes recruitment in small settlements at the beginning of the game, reversing the improvements of the settlement and drastically reducing the income of the settlement.

Factors affecting public order

Distance from the capital

An item that is activated when your action is created. In general, it is good practice to restructure its capital so that it is at the center of your business. Sometimes, without embargo, there is a particularly problematic region with a lot of foreign culture. In cases where public order is unmanageable in a particular area, it is preferable to transfer its capital to it until the region is fully integrated.


A problem that arises in elevators without buildings that improve health or where the population has exceeded the size of the elevator. Build health-enhancing buildings, such as bathrooms and sewers, and improve infrastructure to reduce misery.


The tax increase reduces public order and population growth, and conversely, the tax reduction increases public order and population growth.

Presence of foreign culture

The game has many cultures. Some can coexist without problems, such as the Greeks and Romans. Other cultures are incompatible and integration will require demolition or remodeling of foreign buildings, which will cause the population to shift from culture to its own.


Corruption will slowly infiltrate and become a bigger problem as the game progresses. They are faced with building buildings with effect from the law, centralizing your capital and placing governors with positive rhetoric.

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