The initiative to bring exclusive PlayStation games to PC came from the students, not from Sony

In an interview with Cory Barlog, director of the latest God of War developed by the Santa Monica studio, according to the PC version of the game which was released this week, it was revealed that Sony’s exclusive initiative to bring a PC that if it had developed in recent years, it was not the initiative of Sony itself, but of its internal studies.

When GameInformerhe asked Barlog if bringing God of War to PC has ever taken the initiative of its own Santa Monica, he pointed out that in fact Sony’s separate internal studies will play a very important role when it comes to bring exclusives to PC.

“I think it was all of the students, who thought it was a really good idea, that we should have thought about it. At some point, I think it came to a limited point. We had left so many suggestions in this regard that we just said “listen to it, let’s go and do it”.


“It’s a process,” Barlog added. “We are still figuring out, as a company and as individual studies, how to do that and what the process and strategy will be.”

Barlog also acknowledged that he had “no idea” if God of War’s arrival on PC would mean that the next release, God of War Ragnarok, would be less delayed to blow up PC. “At the moment we are looking at each case, game by game, looking at each one and saying, ‘Is this the best option?’, what we did wrong and what we can do better in the future. But, at the end of the day, it’s Sony’s decision.”

God of War is Sony’s fourth first-party game to launch on PC, following last year’s Horizon: Zero Dawn, Days Gone and Death Stranding. Next year, Uncharted: Legacy of Thieves will arrive.




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