Siralim Ultimate – Devilish construction

The final version of this compilation requires you to reach the end of the game, though an early version is easy to make and very viable to see the content of the main story and more.

Diabolical construction: Who says this game was difficult?

Quick summary

This is largely an experimental compilation and will likely be edited many times in a measure that continues to test. Now there will always be an accountant for your team on one side and while I play with him I will try to remedy it. But let me tell you, this could be one of the more powerful designs you will find.

This construction prioritizes health first and foremost. We will use many tools to increase this as much as possible, while also making our other statistics scales. Our primary sources of harm are pure attacks, Rasgo Aflicción: “After this creature dies, enemies receive damage equal to 50% of their maximum health” in combination with Rasgo Tendencias Caníbales: “Then your creature provokes, kills and your other creatures win 20 % of their attack, intelligence, defense and speed. This rasgo does not accumulate “.

We use some rashes from the Devil’s Horde to greatly improve our health.

We use Bloodmage Perk Bloodrage to escalate our injuries from our health.

We use the scarecrow of the goddess Regalis: “At the beginning of the battle, the creatures belonging to the class of this creature share their innate scarves with each other. This rasgo does not accumulate.” This is the most important component of the construction.

For extended battles like Nether Bosses or God battles, we can use the benefits of Bloodmage and our provocations to further increase the stats for our creation.

Dark Ritual is ironically our resurrection miracle (well, a miracle), while providing more statistical gains.

Finally, we use a fast Phoenix Lifebinder to recover more.

Use this guide to the maximum (it means parchments, personality, artifacts, relics), to start the battle at level 100, repeat, at level 100 your creatures will have 9-10.4 million lives and 1-2.2 million in any other stats and start matches with 3-6 buffsCADA while we never reach Realm Instability 5 because we are based.

If this type of game style (and some crazy stats) sounds exciting to you, keep reading or go back to starting jokes like the evil magician you are!

Class – Bloodmage, is Bloodmage

If there are any classes that stand out, this configuration is viable in any class you prefer! I decided on Bloodmage, but it is possible to find more useful in classes like Purgatorian or Paladin, depending on your playing style.

Without hesitation, from the tests, it was discovered that Bloodmage provides the greatest harm and overall benefit for this particular construction, so that’s what we need to do.

1) mine guard

Grade:

Personality:

Pergaminos:

Rasgos:

  • Wall: “At the beginning of the battle, your creatures adjacent to this creature receive 65% of their defense, health, and speed”
  • Templanza, [rasgo de Temperantias Sanctus] – “At the beginning of the battle, the stats for your creatures are established equal to the average of all your stats except health”.
  • Comfort, [globo ocular de Irantha, material de Irantha Ophan] – “At the beginning of the battle, your creatures get 10% of the health for each wave of life damage, regardless of whether each of your creatures has been equipped. A maximum of 3 magic pearls per creation. This rasgo does not accumulate”.

Gemas de hechizo

  • Divinity: more load, generous, 19% chance of launch after provocation
  • Invade unstable horror: additional targets, launch twice, class change: life
  • Holy Blast: additional goals, two-time launch, statistical increase

Artifact:

  • Hello in all statistical channels
  • Damage reduction
  • Renovation in damage
  • Consuelo

Relic:

  • Hanti and Jihi, brothers of perdition with swords

2) genuine

Grade:

Personality:

Pergaminos:

Rasgos:

  • Burdel: “At the beginning of the battle, the creatures belonging to the class of this creature share their innate rasgos with each other. This rasgo does not accumulate”.
  • Singularity, [rasgo de Deidad Omnipotente] – “Your creatures have additional attacks, intelligence and defense equal to 10% of their actual health. This rasgo does not accumulate”.
  • Channel trends, [pie mutante, material de mutante maníaco] – “After your creatures provoke, kill and your other creatures get 20% of their attack, intelligence, defense and speed. This rasgo does not accumulate”.

Gemas de hechizo

  • Divinity: more load, generous, 19% chance of launch after provocation
  • Invade unstable horror: additional targets, launch twice, class change: life
  • Holy Blast: additional goals, two-time launch, statistical increase

Artifact:

  • Hello in all statistical channels
  • Damage reduction
  • Renovation in damage
  • Channel trends

Relic:

  • Arbitro, Surathli’s sacred shield

3) Inhabitant on abandoned beach

Grade:

Personality:

Pergaminos:

Rasgos:

  • Circulating blindness: “This creature starts fighting with a 250% more health, but receives an injury equal to 15% of its maximum health at the beginning of its period”.
  • Ruby Sintonía, [rasgo Ruby Paragon] – “All creatures have 100% health. This rash does not accumulate”
  • Binder, [Pluma ancestral, material de Fénix ancestral] – “After your creatures kill an alien, your creatures will recover with 50% health”.

Gemas de hechizo

  • Divinity: more load, generous, 19% chance of launch after provocation
  • Invade unstable horror: additional targets, launch twice, class change: life
  • Holy Blast: additional goals, two-time launch, statistical increase

Artifact:

  • Hello in all statistical channels
  • Damage reduction
  • Renovation in damage
  • Winner of life

4) Colossal juices

Grade:

Personality:

Pergaminos:

Rasgos:

  • Big Boned: “At the beginning of the battle, this creature achieves a maximum health equivalent to 50% of its attack, intelligence, defense and speed. Then these stats are established to their minimum values”.
  • Devilish Revolution, [rasgo Rebelde diabólico] – “The devilish hordes of your creatures behave as if your group wants 3 more devil hordes. This rasgo does not accumulate”.
  • Fight from within, [equipo de asedio, material de autómata de asedio] – “At the beginning of this creature’s turn, enemies inflict damage equal to 15% of his maximum health”.

Gemas de hechizo

  • Dark ritual: More cargo, generous, class change: chaos

Artifact:

  • Hello in all statistical channels
  • Damage reduction
  • Renovation in damage
  • Fight from within
  • dark ritual

Relic:

  • Bloodsuckers, Daga abrazadora de Mortem

5) Swordmaster

Grade:

Personality:

Pergaminos:

Rasgos:

  • Overkill: “After this creation attacks, and the damage exceeds 35% of the target’s maximum health, the enemies also receive 70% of this damage”
  • Devilish fortress, [rasgo de Comandante diabólico]: “Your Devil’s horde has 10% more health for every Devil’s horde that wins on your side. This rash does not accumulate”
  • Devilish link, [Bandera de Nemesis, material de Nemesis diabólica] “At the beginning of the battle, your devilish Horde divides your maximum health among them. In addition, your Diabolical Horde inflicts 50% less damage”.

Gemas de hechizo

  • Dark ritual: More cargo, generous, class change: chaos

Artifact:

  • Hello in all statistical channels
  • Damage reduction
  • Renovation in damage
  • Devilish link
  • dark ritual

6) Shocking spectrum

Grade:

Personality:

Pergaminos:

Rasgos:

  • Ay: “After this creature dies, the enemies receive a damage equal to 50% of their maximum health”.
  • Mix in, [rasgo de Cold Cockatrice] – “At the beginning of the battle, the classes of the last 3 creatures in your group change to the classes from the first creation of your group”
  • Master of Diabolic Horde, [Material de Diabolic Horde Master: Sigil of the Diabolic Horde] – “After your creatures kill an alien, your creatures will recover with 50% health”.

Gemas de hechizo

  • Dark Ritual: More Stress, Generous, Class Change: Chaos

Artifact:

  • Hello in all statistical channels
  • Damage reduction
  • Renovation in damage
  • Master of the Devil’s Horde
  • dark ritual

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