Rebel Galaxy Outlaw – Beginner’s Guide

Beginning – Objektivos initiales

At the beginning of the game, it is possible to find good advice and trips to eat, which can be rented.

The first problems to solve are to obtain tractor beams, afterburners and a jump engine so that you can exit the system and begin serious campaign missions. Podrías pensar, “ah, solo tomaré lo que está en el tablero de la misión o volaré la carga”. But ante de hacer esas cosas, debes consider la alternative, que es seguir los consejos que te den los bartenders de cada planeta. If you examine your ubiaciones que dan, generally puedes obtener algo. Y si persigues las compuniatas, te emfrentas a una pelea un poco más difícil, but none exceptionally difícil. El transporte de carga no es tan lejes en las primaras áreas, y las misiones tenden a empujarte a pelea cerca de tu límite. There is an exception to this, more on that in a moment.

Cuando está en vuelo, puede aprender algunas cosas con solo caminar using his scanner too. The scanner picks up nearby rewards and you can pursue them for thousands of credits each time. Once you get the mineral scanner and mining lasers, you can also go to the nearest asteroids and relax picking up some minerals.

Desire to get the rayo tractor as early as possible. De lo contrario, no puedes sequear la cargo, y ya sea que estezando piratas o cargoeros, el botín es abundante en este juego y es una mejor manera de construir tu capital comercial que comprandolo.

En vez que tenga un rayo tractor, aquí está el truco para obtener mas carga faciliment: realize misiones en las que proteja a los cargueros. Los cargoeros are the pirates’ main target, so you have an easier fight. If you are not protected, simply collect the cargo and sell it and still make a profit. Los piratas nunca se lo llevan todo.

Beginning – En Vuelo y Principios de Combate

The main flight control in this game is the radial menu (Y en un pad 360). Opening it slows down the game, giving you some time to think. Opening it and pushing the joystick up opens the objective map that holds the game, allowing you to strategize all the time you want and choose a fixed target. This is very helpful from the beginning when your tanking ability is low and you want to be able to quickly convert missiles and take them down.

While fighting, the main thing you’ll probably do in the beginning is use the target pursuit button. It’s more useful when you can’t immediately detect where your target is on the radar: it won’t bring it to the target as quickly as you can manually, and if you have a color radar it’s easier to aim manually. Eject scaneos duration or combat puede ayudar without having a color radar, ya que resaltará a los enemigos.

Sin embargo, to start doing it above average and dodging missiles what you should try to do is use the speed controls and your inertial damper. If your objective is flying further away from you, pretar el botón de velocidad más baza (B en el pad 360) le dará más tiempo visión sobre él. Si necesita evadir un misil y no tiene ECM, el amortiguador de inertia le perlativo le slipsarse mientras gira y luego empujar, lo que puede accentuatese con postquemadores.

Moving the energy to the various systems, the last “big” thing with the flight controls, is not something that can be immediately measured by ear, although it can be convenient to put everything in the motors to speed up the flight time a bit. The use of this feature depends on what you are flying. Las naves que ya son rápidas en realidad don’t need motor boosts and the shield boosts are mainly a problem to last longer. Pero si estás volando bien, probability también los estes matando demácio rápido para recibir muchos golpes.

Once you have other pilots, you can also start using them for each difficult battle. Each time the llamas are summoned, they stay for a limited time and then have a 10 minute cooldown. Puede cancellorlos antes si desea que el tiempo de reutilização comience más rápido.

Corr contrabando

As he begins to leave the first areas, he will begin to see a lot of contraband to pick up the defeated pirates. Esta es una cosa muy rentable para vender y rapidamente lo impulsará hasta el final del juego. The problem (beyond any RPG ethics) is twofold:

  1. Tienes que evadir a la policía.
  2. Requires encontrar un mercado para ello.

The first is easily solved. Tan pronto como anuncien un scaneo, press el botón de inicio para pausar el juego, vaya a su manifesto de carga y deseche el contrabando. Luego tráelo de regreso. En veces, la policía intendará recogerlo, but nobody les importará que lo devuelvas delante de ellos.

El segundo es un poco más difícil ya que tienes que averiguar dónde están los mercados. Dado que esta guide evita evita ese tipo de spoiler, solo daré consejos generales: busque sistemas sin ley que se describan a sí mismos como mercados negros. Muchos planetas comercian con un solo tipo de contrabando; algunos son completely open. The pirate bases are of course indispensable, but you can be a “good boy” hated by the pirates and still run a lot of products from the black market to choose “independent” bases.

It is possible that you will make a risky jump (red line and route markers) to reach the legal system. The risk you take is a small amount of damage to your systems, not enough to represent a significant problem if your office is new. Clicking on the map and choosing a main mission will automatically search for routes and a selection of waypoints, but you’ll avoid making risky jumps, so you’ll have to remember where you are when making long journeys.

Equipment concepts

The early game and the late game tend to prioritize somewhat different things relative to load. One of the best weapons you can get early on is the Gauss because it has the longest range of any weapon. With an enormous alcance y una velocidad de proyectil, puedes eliminator more objetivos more rápido y antes de que represent a threat. The problem is that it doesn’t produce enough damage to adequately defeat the strongest enemies.

Dumbfires and torpedoes son métodos de disparo a quemarropa at the beginning of the game. Funcionan razonablemente bien, but los misiles fijos will be more fiables.

Las arms de energía frente a las arms cinéticas son una compensación constante. The downside to energy weapons is very simple: you have to dedicate something to the power. If you want your updates to get energía, you are very welcome to earn trackers or autocannons today. Sin embargo, las armas de energía tend to be an alto daño alfa or a greater potential for romper escudos. A balanced late-game loadout will require a combination of shield and helmet damage, but you can compensate un poco la debilidad en uno with a good use of missiles.

The tower arms are a useful addition to the frontal cannons that will keep the pressure on the opponents that are out of sight. They fire automatically and don’t seem to extract energy from the generator from my observations, so the decision on which type to get is strictly one of category and extent of damage.

Las armas y los missiles del juego tardío favoren acercarse un poco more, en general. This makes engine power relatively important. Puedes usar las grandes naves transportadoras para cada encuentro, but terdaras que hascer mas administration de energía para estar dentro del alcance, aimar a decapitar, acumular algunos golpes y luego immediately deviar la energía a los escudos.

Quizás se pregunte por qué molestarse con las embarcaciones de rango medio cuando las mejores son only “un poco” more expensive. The trick is that there is no trade-in cost, you can transfer all upgrades and different boats have inherent advantages in speed, tank capacity or boat strength.

Sobrevivir a las peleas más duras

RGO has a decent selection of difficult battles, but follows roughly two archetypes:

1. Objectives de compuncia y enjambre de secuaces. A veces es posible eliminar la rewarda (quien siempre tiene el mejor equipo) early and even complet la misión early al hacerlo; Si haces esto, querrás encontraros immediatente en el mapa de objetivos y acercarte a ellos con la maxima potencia. a los motores, luego descargue todas las ordenanzas lo antes posible. De lo contrario, térara que confiar en reducir rapidamente a los cuaces sin recibir demácios golpes de escudo.

2. Nave de gran capital y algunos interceptores. The main thing here is that you generally want to disconnect from the big ship until you are ready to take out the weapons, which means using the power of the engine and the posquemadores to escape, attack the other targets for a moment, while recharging the escudos, luego repeat. Los cañones se pueden quitar poco poco y no tienes que sacarlos todos para acabar con el barco, ya que sitarse detrás de sus motors generally bloquea la línea visión de las turretas.

Related Posts

Leave a Reply

Your email address will not be published. Required fields are marked *