From the sport expertise channel “ElAnalistaDeBits”
“Dead Space Remake” PS5/Xbox Series S|X/PC model graphics comparability video
From the video posting part
Xbox Series S: Variable Resolution 1440p VRS | Ray Tracing OFF
*VRS (variable fee shading) is a perform that partially lowers the decision in areas which are troublesome for the participant to note, lowering the load on the GPU and bettering the body fee.
* Since the PS5 GPU doesn’t help VRS, it appears that evidently VRS is supported by software program as an alternative of {hardware}.
Xbox Series X
– Quality Mode: 1440p/30fps VRS | Raytracing ON
– Performance Mode: Variable Resolution 2048x1080p VRS | Ray Tracing OFFPS5
– Quality Mode: 1440p/30fps VRS | Raytracing ON
– Performance Mode: Variable Resolution 2048x1080p VRS | Ray Tracing OFFPC: Max Settings | i9 12900K | 32GB DDR5 | RTX 4080/4070Ti/3080/3070Ti/3060Ti/3050
-Quality mode improves PS5/XSX volumetric lighting, ambient occlusion, shadows, and a few post-processing results.however the change is barely noticeable
・PC has higher textures, anisotropic filtering, shadows and volumetric results.In any case, the console is equal to PC excessive settings
Ray Tracing on PC and Quality Mode on PS5/XSX are including extra correct ambient occlusion for sure parts.Reflections and shadows haven’t any raytracing in any model
・Xbox Series S doesn’t have ray tracing, and a few of the lighting, textures, and shadows have been lower.
・Since the PS5 is supplied with a extra aggressive VRS, artifacts are extra noticeable in comparison with the Xbox Series X (2:30 within the video)
– Dead Space Remake has one of the best lighting and sound system I’ve ever seen.Impressive with virtually no baked lighting
・The loading time of PS5 is barely slower than the Xbox Series, however the time to experience the monorail is about the identical.
Overall, it is strong on all platforms, however I feel the low decision on consoles comes right down to Motive’s judgment on lighting and different post-process results.
