Oxygen not included: tips and tricks to get started

Before you play the game Oxygen is not included, you will definitely want to know these simple but useful tips and tricks. If you have any advice, feel free to share it with us!

Things to know before playing

  • Each duplicate (worker) needs a certain amount of oxygen and nutrients during each cycle. Therefore, if the Good Printing Pod wants to offer you constantly new duplicates, do not get more before it can satisfy the growing demand for oxygen and food.
  • I want to avoid choosing duplicates with rough edges: narcolepsy (sleeping in pain), flatulence (leaves of natural gas), anemic (very slow), tripophobia (can not breathe), not constructive (can not build), breathing through the mouth (consume extra oxygen) and swallow without foundation (like more food). If his colony works without problems, it does not matter much, but in principle they are very bad.
  • 15 is a decent number of duplicates for a colony. If you do not take it as a strict rule, if you reach the age of 20 and are still experimenting with manual labor, it may be a good idea to hold back and assess whether there is a way to make your current duplicates work more efficiently or more effectively carry out some of their tasks with automation before getting more of them.
  • The gases only have weights for them. The hydrogen is light and will flow upwards. Chloride and natural gas are heavy. Carbon dioxide (CO2) is the heaviest and will flow to the bottom.
  • Storing food in CO2 prevents it from staining. Build a hoyo in the lower part of your base and place your refrigerators there. As long as the hoyo is slowly being filled with CO2, it will preserve its food forever. The refrigerators do not need to be fed.
  • If you have an area with a lot of contaminated oxygen, build more deodorants to filter it to normal oxygen as quickly as possible. Set the deodorants to 6-7 priority so that they absorb the sand, which is what you need to filter.
  • Nada is instantly mortal; think of the game as a terrarium where the imbalances last a long time with your colony. I’m not going to die from going to the vacuum or the chlorine. You can get up!
  • The rooms offer additional benefits. It’s one of the icons in the top right corner, you can hover your mouse over it to see what’s required. The rooms generally have 64 mosaics and people usually do 16x. The rooms must be completely closed, so you will have to create doors and then select ‘open’ by the door to leave it open.
  • Think of the gas in this game as thick and sticky. There are problems with moving, especially through individual mosaics and even more through stairs. For this reason, make your vertical steps between the floors have two or three tiles so that oxygen can move easily between the floors.
  • Due to the former, it is typical to see the people’s bases as a square of 16 × 4 rooms with 2-3 vertical angles with stairs on the sides. This is boring, but also practical.
  • Build your rooms near the top: Oxygen tends to rise, so if your atmosphere starts to turn marginally, you have less chance of falling asleep. Build your mushrooms / food kernels near the bottom for the same reason: they work with CO2.
  • Have a small 2 × 2 hoyo in your dining room and store your food in a ration box there. Eventually it gets filled with CO2 that is sterile so your food does not stagnate!
  • You will need ~ 5 tablespoons of flour or ~ 3 tablespoons of doubles.
  • Masters are generally the best food for the early and middle game.
  • You will need 1 oxygen diffuser for 5 duplicates or an electrifier for 8 duplicates to reach the equilibrium point. It is likely that you will need a little more than you have to fill its base upon expansion with oxygen. When connecting the pipes, you need a dedicated electrolysis valve, which each emits 3/4 of an oxygen pipe when it is in operation.
  • Take into account the different gas pressures in the glasses: if there is oxygen 1.5 ky seconds from the wall there is a chlorine of 4k and open it, it will try to equalize the pressure and it will collapse.
  • Primary batteries have a fairly large passive energy loss, and usually their energy generators will operate while flammable. Once oxygen and food have been classified, one of the first things you need to do is upgrade an intelligent battery with an automation cable connected to a nearby carbon generator. Then it will only work to keep the battery full as it runs out of exhaust fuel. You’ll have to refine the brute force so the metal does.
  • Start with a dedicated research dude: it means at least +7 in research, though you can get away with it if you want. There are different opinions about the other two, but I at least like an excavator to speed up the initial game. It is possible to consider a chef, an artist, a rancher or even a builder.
  • If you select a configurable object, there is a Copy Configuration Button at the bottom right where you can click and then select an area to apply the configuration to whatever it contains. It is a good commodity when it comes to arranging storage sheds or joint mosaics.
  • The smaller buttons at the bottom right should give direct directions to the duplicates. What you need to know is the fluid barrier command to clean your head, the rest will appear as options when you choose something that is relevant to them or it will happen automatically.
  • Learn how to make money. If the game presents it as a source of food, most of its value lies in the materials that can make the beans. Scissors (those that look like hooks with teeth) are the easiest to start, screws are good but require a little configuration to get the most out of them.
  • WASD clears the screen. In most cases, I prefer to navigate with the mouse, but holding down the mouse click and then pulling the plug out with the keyboard is great for establishing large multi-screen tubes.
  • The plumbing system does not always work as if you would expect a pressurized system. However, it feels a bit more like if the game leaves the pipes as paths to a single sense, you need to use connected sources / switches to assign directions to each section, and then the gas / liquid squares act as individual cars circling around them. . This is not something that bothers you too much, especially in principle, but as your system becomes more extensive and complicated, it is possible that you will encounter strange things like obstacles in the pipeline or unions where one foot is free. but the others are assigned / filled out. A good practice to help solve these problems is to avoid directing the channels directly through the source / sumidero squares. Instead, pull the tube next to it and connect each one with its own little side lamp.
  • In a closed circulating circuit breaker system, this behavior also means that leaving air in the pipe actually helps to make fluids better. A full pipe starts to clog because no single square of water can move until the one in front pulls it, so everything eventually stays blocked.
  • Dig out aggressively, especially in the beginning. Blocks that appear to be bred hide objects, which can be things like plant seeds or beetles that help increase production. It will start needing new biomass and deal with it when its initial water deposits start digging and digging out how to find them.
  • The game has a sandbox mode, it is activated in options -> Games and then click the Sandbox button to activate it. You can have an amazing amount of design and technique in the game, so sometimes making a fiction game to find a solution to implement in the right game is the best way to do it.

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