Onimusha 2: Samurai’s Destiny: tips and tricks to get you started

Before playing the game Onimusha 2: Samurai’s Destiny, you will definitely want to know these simple but useful tips and tricks. If you have any advice, feel free to share it with us!

Things to know before playing

  • Finally, you can block blinks simply by holding the block in place to keep an eye on the bows! That madness is great!
  • The ice chronometer is a little easier in this game and you can link it to another as long as the chronometers are correct and there is at least one enemy more than enough near you. The chain was probably in the first game, but if you played 1, you probably did not have to do it to advance.
  • If you can, you’re getting secret moves for your weapon. They are down, so up and Square. If it goes well, you can do a follow-up. Without restrictions, you need parchment for the correct weapon.
  • Always update your death as soon as possible. You can leave the armor for later, but the weapons are important enough.
  • There is a load movement where if you maintain R1 pressure with firmness / speed / what if the game thinks it is correct, I would seriously say you can make an attack that can stop or destroy any mook in the game. Collecting clear parchments allows you to load more time for more movement.
  • In the city of the gold mine, you should always buy the gift shop made of gold. You get a really good prize in the end and you also get a lot of waste that your new friends will like.
  • When you talk to your friends, context matters when you deliver something. For example, if they give a gift that is usually ignored but both are very good friends, it is possible that they actually like it instead of listening. If you are in a certain place, it is also possible that they really want a gift for the occasion.
  • There are two pairs of friends, and one loves the other in the pair; Ekei and Magoichi are mezquinos with each other, and Kotaro does not trust Oyu at all. The feeling of this is not as serious as you might think, but it is still something you need to keep in mind if you want to be friends with this person. You should know that Oyu only comes on stage a little later, so if you want to score a lot of points with Kotaro without bothering them too much, this would be the perfect moment.
  • Clear articles will always provide certain rewards. If you give Ekei a calligraphy game, you will be prepared on an elegant paper with sweet words.
  • Ekei loves alcohol and the food that goes with alcohol. Magoichi is a nerd and loves nerd magic. Oyu is interested in beautiful things and some western things (certainly not all). Kotaro also likes fun and rare things.
  • There’s a boy next to the gift shop who wants a melon. He’s from Chalk, so let’s go to Ekei. It will give you the story of Heike that you can take to Magoichi. Delivery of the emblem, which goes to Kotaro. He will give you the melon that you can give to the boy and you will get something very useful to fire your weapon.


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