INSANE update the route map for your Sandbox MMORPG Profan. The game is at a fairly early stage of development, but consistent. The team wanted details 3 point piano before going into detail for his Mayo roadmap.
- There was an error with the player’s movement in the multiplayer environment, which inevitably caused the delay in the completion and implementation of other features that depended on it, such as escaladala nataciónel damage of caida and the struggle. It was a difficult mistake to detect that occurred in the back-end network and that caused inconsistent movements when there was more than one player.
- Despite this, he has already made significant progress in many of the elements planned for May. Thanks to those counting on a great team, they were able to work on other features at the same time.
- Focused tests have also been seen to be affected by the player’s movement errors. The personalization and movement tests + regional exploration and basic combat (forecast for March and April respectively) have been delayed because of this, but it’s on the horizon! the team knows a lot backers they are looking forward to it and they are all very excited to start trying it out so they are working on getting it done as soon as possible.
- System of world regions – This game actually consists of several unified systems. Some are already ready, such as the Climate System, which was in fact predicted for May, but has already been completed. The climate system includes snow and rain as well as clouds (prices are coming!). You will see more about this soon. the parking system is also ready. We can set different parameters for the different areas of the game, which means that the regions have different days and nights, weather conditions and duration. What we want to say with this is that the regions accept these different parameters, but the visuals for all the stations will still work. Others are still not listed and only miss the art team’s polished and polished touches. Some of them also work very well individually, but we need to put them to work together as a whole. We are also developing spawn and resource systems, and we will see more of that in the future.
- Jugable characters – There’s a first version of this. It is possible to move the person without problems when you are alone (until the error is corrected). The character’s activities are not yet final, and the character that has been adapted and created has not yet been transported to the game. These two steps will be completed within a week and we will need to have something in our hands that is similar to what you see in Alpha.
- Extended camera features – It’s almost ready. It only lacks some adjustments in the custom options that will be available, but the camera already works pretty well.
- Basic attack mechanics – Since it is strictly bound to the player’s movement, this system is reversed. Once the error is resolved, we return to it. (Edited)
- Biomass, garden and rivers – He was not able to finish everything he wanted. This has to be seen on a large scale, which has not been able to find, draw contracts and make the Tech Art team grow as planned.
The card’s user interface and basic features are already listed – Expect to be available in the first test so that feedback can be received as soon as possible. This also applies to the mini card.
Plays hitbox mechanics – It depends on Combat Mechanics and Basic Attack, which in the future are waiting for the player’s movement to be adjusted. So it goes away.
Damage to the player’s anger – The system works (more or less), but it is not ready because it waits for the player’s movement before it is fully implemented.
If you want to know more about Profane, do not miss our exclusive interview with the team.