We analyze the effectiveness of the mines and the levers if they are to be built and what quickly became pagan by itself. This guide may contain spoilers!
Resumption of grains and grinders
Introduction and method
I would like to compare Grants and Grinders to be able to be informed about what sounds good. I want to know some things:
- Is it worth investing in them?
- Is one better than the other?
- How long does it take to cover the construction costs?
They will respond right now.
The grains are a good investment, and if you use about 30 expeditions, using 7 casillas is more efficient than 8.
The sailors are a bad investment as they are pagan in 250-750 expeditions alone. The winners of 8 cards pay themselves faster (250), so if you play well in hundreds of trips, it is possible that they will eventually pay for themselves.
If you are interested in knowing how to get to these numbers, please read on.
I decided to count the resources they spent on building and see how fast they paid for themselves.
Every resource in the game is hard to appreciate, every single one is used for many things and needs a lot of everything. It’s a little complicated to say exactly how much each resource is worth, I personally think food is a little more valuable than wood because it’s harder to grow in an expedition, but both are pretty similar. Fortunately, the game gives each element a value, Hydrogen.
Each resource can be created from hydrogen and destroyed to produce hydrogen. For the effects of this guide, for convenience, set a price based on the hydrogen produced when it is destroyed. This is basically from a player’s perspective, which simply converts all the resources that the building produces directly to hydrogen.
Without limits, we also calculated how long it would take to invest in allocating resources, as if all the elements needed to build the building would have been destroyed and they would have been transformed into what would produce the building. We will call that point “Better than alchemy”.
Let’s start comparing the buildings:
Expenditure on cereals:
- 5 x Madera 125H
- 5 x Piedra 125H
- 5 x Metal 125H
- 2 x Metamorphosis 50H
You need to place stones next to another building. That means you get 7 mosaics of productivity. If you want 8, you can place a bar notch before placing the fence, and then remove the bar notch to give the farmer the 8 complete files. This includes an addition:
- 4 x Madera 100H
- 4 x Sten 100H
- 4 x Metal 100H
- 4 x Foods 100H
The quote comes when you tear the cabaña down so it takes 200H further for a total efficiency field, 2 of which is food (this will be more important in advance).
The farm generates 7-8 rations per. trip, 8 rations are 2/3 of a dietary supplement.
- 3 x Madera 75H
- 19 x Metal 475H
- 15 x Alimentos 375H
- 2 x Manual 200H
- Total 1125H
The loggers demand that the forest provides value, the price of a forest is:
- 3 x Evolution 300H
- 2 x Metamorphosis 100H
- Total 400H (8 forests = 3200H)
3 of these are wood, which will appear more advanced. A basic + forest pole 1525H and a total efficient 4325H. Generate up to 8 feet per. expedition, which is 2/3 of a wooden board.
So with all that in mind, let’s try to compare the effectiveness of each of these.
As many sticks as the rations are worth 3 hydrogen each. Unfortunately, it also automatically transforms into wood panels and food supplies when it reaches 12. It is possible to be a little more efficient by always ruining your nails and rations, but in the end, it is a disturbing microgestion that leaves you with little. Therefore, I will open it for the calculations and just round them up to their complete forms, which unfortunately will be worth less.
The wooden boards and food supplies are worth 25H each, so my calculations will use that. This means that these results are a terrible kind of case, so it is possible to do a little better by putting together their reasons and arrows, but in the end I think it would probably be better to leave than to make them complete objects and use them to build or update something.
If its farm is placed normally, it will have 7 gardens and produce 7 rations per hectare. expedition, which is 7/12 of a food supply.
- 7/12 x 25H = 14.583H pr. expedition
If you perform the trick to get the total efficiency of 8 mosaics, your farm will produce
- 8/12 x 25H = 16.666H pr. expedition
So a farm will pay for its hydrogen value in:
- 7 Files: 425 / 14,583 = 29.14 Expeditions
- 8 files: 625 / 16,666 = 37.51 expeditions
If you convert the cost of a farm to food directly, you get 8 foods (96 rations) for a normal farm or 13 foods (156 rations) for a farm of 8 barrels. So the farm surpasses alchemy in:
- 96/7 = 13.71 Expeditions
- 156/8 = 19.5 Expeditions
This means that grain is a decent investment for hydrogen, but that it takes a long time to amortize. If you are in desperate need of food, it is probably best to eat your food. 7 mosaics appear to be much better than the 8 complete mosaics, but 8 mosaics will eventually fall apart. It is guaranteed that any number of fields below 7 will be amortized more slowly and should be avoided.
Farmers are much better than grain, for the same yield. So it should be obvious that the grains are much better, but we see how much better. If you only build one handle to unlock mazo cards, there will be 1 forest. However, if you want a reader with maximum efficiency, you will want to aim for 8. You will create 1 or 8 sticks, respectively, and 12 sticks will be required for a board.
- 1/12 x 25H = 2.083H pr. expedition
- 8/12 x 25H = 16.666H pr. expedition
The cleaners pay for their hydrogen value in:
- 1 Files: 1525 / 2,083 = 732.11 expeditions
- 8 information: 4325 / 16,666 = 259.60 expeditions
If you convert the price of a wooden litter directly, you get 29 (348 sticks) for a litter of 1 forest and 85 (1020 sticks) for a litter of 8 whole forests. So the smokers came to alchemy in:
- 348/1 = 348 Expeditions
- 1020/8 = 127.5 Expeditions
It seems clear enough that investing in plant boxes alone is bad for growing hydrogen compared to a field. But it is honestly also much worse than simple alchemy. The only real advertisement is that a sailor will amortize much faster if it sails in the woods. This means that the mandatory player you produce to complete your mazo can also be rolled completely, and that you will likely end up playing more than 200 expeditions. But I also think it’s good to see the leverage as an insurmountable cost and move on.
As I think I have mentioned several times, the grains are much better than the litters and the litters suffer.
Even if you specifically need a resource, in general, it would be better to feed it than to invest in these two structures. The resource will now be available later and will generally be more efficient.
No doubt since you end up with a lot of extra money later and there is a lot of space in the city, I personally like to dig up some grains to generate a little more passive food, especially because I grow it on an expedition is a little annoying and many updates have enough to eat.
In addition, it is good to complete your reader because it will pay off faster, but it will continue to be very slow so I would not be surprised.
Finally, the city is frankly a sandbox environment. It is a place where you can express yourself and make it look beautiful if that is what you want. So if the design of the city you want to have a lot of lighters and 8 mosaic tiles, you have to wait. A beautiful city is its own reward, for heck its efficiency.