Kirby Advance and the Forgotten Land – Not exactly what we expected

I think, like many other gamers, I had the perception that Kirby and the Forgotten Land would be an open-world game, not to mention a re-imagining, of Super Mario Odyssey, the kid’s favorite pink ball and adults. So we can’t help but be a little worried when we see that in reality, the game retains a perfectly linear structure. For this advancement, we were only able to play the game’s first world, which requires several tutorials of new techniques, so it’s hard to judge whether level or world designs will expand accordingly as we go along. that we are progressing; but, as far as the initial plot goes, the title doesn’t deviate much from the structure of any of the previous games.

Does that mean Kirby and the Forgotten Land is a bad game? Absolutely. It’s got exactly what we’ve come to expect from Kirby: very adorable workmanship, the right point of reference to other titles, and enough new stuff to keep us interested in the whole thing. But not all lights are a reimagining of French, but a logical progression from what have been its idiosyncrasies to date.

To start the game, we are presented with a small hub, the aldea of ​​the Waddle-Dee, which is in ruins, and which we will build according to the levels and save the bichillos who live there. When we have reached the exact number of saved Waddle-Dees, new constructions will appear that will serve us for different proposals. And it is also through this hub that we access the map. A map that we can explore and that contains distinct levels that we tend to access and exceed. In addition to reaching the goal line, there will also be separate objectives to complete in each of them. Some of these objectives will be clearly displayed to us on the screen at the start of each phase, and others we will discover for ourselves. The number of Waddle-Dees that we build on the villa at the end of each level will depend on the number of missions that we will complete, and the number of Waddle-Dees in the villa will condition the number of new establishments, with improvements, of the new personnel and new functions than another minigame, so we want to work hard to find the secrets of each world. It’s a good incentive to explore or at least replant several times on each level before moving on.


In terms of jugability, almost everything is as we recorded it, but let’s see if the change that seems to happen more immediately is the perspective. Ditching the side-to-side movement of the latest 3DS and Wii U titles, the game’s maps are now 3D, allowing free movement but no camera movement. It is certain that on certain occasions, we will be able to tilt it a little to the left and to the right, but in general the angle of view is clear and it will move at the same rate as us. This creates a small impression in the movement at times, especially when our characters are farther away than us, and some friction when it comes to turning certain corners or exploring certain concrete places. Not dramatic, and in general it’s quite refreshing to be able to go through each phase with this new dynamic. It turns out that the first world has a bit of a tutorial character, and it is precisely because of this that I think the complexity of the levels is not particularly high, but in addition there are a lot of secret paths , alternative and collectible that we can find if we dig a little.

As always, Kirby can absorb enemies and transform into some of them, gaining his abilities. The novelty that was planted in this delivery was the possibility of absorbing certain objects as well, we believe in it. In the initial trailers, the transformation was shown in a cone, in a refreshment machine and, most dangerous of all, in a car: these three we will already meet in the first level, and we will use them from acid way when passing all the others. Here are some other transformations a little less anecdotal, but also curious and useful, that we have seen: the shelf, which allows you to unravel secrets hidden behind and even knock down walls, and the transformation into a kind of water that we tend to open up to reveal secrets and objects. Both of these transformations have more concrete uses, but with all of the others, you can move around the map relatively freely, solving different puzzles and situations to advance. It’s not that we can – ojalá – cross a whole world like a car, at least for a while, but it allows us to explore enough with the previous transformation.


Note that item transformations should be a constant throughout the game, and should be one of the things that contributes to a constant variety of gameplay. The rest of the transformations, those to gain power through the enemies of all life, also have giritos: a settlement in the aldea that makes the core of the adventure will allow us, the exchange of coins and rewards of small minimized, better as well as the special attack that we perform when we have equipment of ten ranks and distinct movements.

However, the beginning of the game seems, for the moment, quite hesitant. A well-crafted level design, but still not very crazy, and some graceful and potential transformations, but which are not always used with real dynamism, place us in a title which has the potential to be a great platform, but which does not ‘has yet to show signs different from previous deliveries more than the obvious major technical power of the console. And, reviewing now the initial images of the game, the first trailer with which this Kirby is presented, the truth is that nothing is hidden: everything we see there is in the first compasses of the game. is certain that all of them daban to understand something distinct. Since the expectations of something differ the repercussion negatively in the game at the end the reception is usually more shin because of it; but quizá is certain that Kirby’s traditional formula, so always admirable, could also benefit from a little killer comeback.




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