Regards Overwatch Community,
Jeff has been a great leader, mentor and friend, and knows a lot that we are going to hear less. I have had the privilege of working with him and the rest of the Overwatch team for many years on building something that continues to inspire people around the world, and I feel honored to take the Antorcha forward.
I love Overwatch. From our first pieces of concept art that passed through the first cards we built, to the first time it could run like Tracer (which in the first moment lost rays passed through our eyes), this game has stuck with me. I love its inspiring, hopeful and beautiful world because it is worth the pain. I love their characters, bigger than life, colorful, powerful and global. And above all, I love the quick and fluid justice that requires teamwork, knowledge of the situation, and quick decisions.
I also recognize that creating games in Blizzard has always been a group effort and never a single point of view. Along with the rest of the team, I feel compelled to count on a deep bank of creative and development leaders, a number of veterans of Blizzard artists and designers, and some new great talent, in addition to tons of support for the company throughout the company. live and to Overwatch 2.
Speaking of Overwatch 2, the development continues at a good pace. We have a unique vision that we carry out, many of your reaction to the updates we share on BlizzConline has moved us, and we have planned emotional revelations for this year and more as we approach the launch. Very soon we will share with you all the most frequent updates about the development of Overwatch 2 and the new features of the game live.
Although I do not intend to take Jeff’s place, I’m excited to take the position of Game Director and continue to be part of a team that puts all his heart, talent and energy into the next iteration of Overwatch, and I feel honored over continuing to serve this amazing community.
– Aaron
Aaron Keller