343 Industries, the developer of Halo Infinite, said it needed “more time” to work on the game’s co-op mode. The update that added four-player co-op mode was slated for May, but will not be available on this date.
The team struggled to point out that instead of “making great strides in developing the co-op campaign”, they’ll be spending more time on the plan to create “a high-quality experience with all the features”.
“We want a two-player experience on the game screen on all Xbox consoles, from the original Xbox One to Xbox Series X, and the large, non-linear sections of the campaign have a great time for it. game screen that we are taking longer than necessary to resolve,” explains a post in Hello Waypoint.
“This means that we won’t be able to launch the co-op campaign on May 3, as we had planned, at the start of the 2nd season. But we hope to be able to launch it further during this season, and we will share a date of launch as soon as possible.”
The news, in principle, has nothing to do with the departure of Andrew Witts, the multiplayer director of Halo Infinite. Witts announced in a brief statement that he was leaving his post “to take some time off to relax and unwind.”
Today was my last day at 343 Industries. It has been an honor to lead the MP design team over these years. Thank you all @Halo fans for your feedback over the years. We have created this game for you.
I’m going to take time to relax and recharge my batteries, but I can’t wait to see what’s next! pic.twitter.com/3uXaKIP28g
— Andrew Witts (@RevivedAntihero) March 5, 2022
Witts had worked on the title for three years. In a moment, we know who will replace him.