This guide shows you how to make navigation work in Half-Life: Alyx.
Step 1
Add the following line to your FGD for HL: A si está ausente:
- @include “markup_volumes.fgd”
Step 2
In your gameinfo.gi, in the Hammer section, configure NavMarkupEntity in func_nav_markup (reposition func_hlvr_nav_markup with func_nav_markup)
Step 3
In Hammer, go to the Navigation tab and select “Create transitory seed”, draw a small block and press Enter.
Step 4
Make sure the NPCs are on your map, press F9 and build the map!
Final result
The final result should look like this: