Hackeo at Electronic Arts would jeopardize all of the company’s services

Electronic art has confirmed a computer attack on its infrastructure and that the information listed by the criminals corresponded to the stolen data. The company takes care of that “Players ‘data has not been accessed and we have no reason to believe that there is any risk to the players’ privacy”explains to reassure the millions of users who use its numerous video games or services.

In fact, it’s a new cyber attack that replaces robo on more than 780 GB of dataincluding the source codes for the latest FIFA, such as the Frostbite engine, the graphics engine that brings video games to life like the Battlefield saga.

How Frostbite Engine Became a Nightmare for EA in General, and BioWare in particular |  USgamer

Jan Vojtesek, a malware researcher at Avast, wanted to share some reflections publicly that I found interesting and therefore share with you;

“Cybercriminals benefit from goals that give them a good return on investment through their work.” Therefore, many of them go to large companies and companies that are known to carry out ransomware and data theft attacks. In this case, FIFA 21 is a very popular game in the franchise with a solid customer base, and it can be used by attackers in various ways to gain advantages, such as selling the competition or hacking games that could use the source code to find bugs and create scam tools, request a rescue, modify the code, and install malware to infect anyone with pirated accounts.

According to messages posted on secret hacking forums, the criminals appear to be pretending to sell “the ability to exploit all EA services”. The source code is a version of computer software that is much easier to read and understand than the final version of a finished product and that can be used to perform reverse engineering on parts of the product. The engine source code can have significant value for a developer without scripts, or for those who make cheat codes and hack codes for games »

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