Capcom Co., Ltd.
Summary of Financial Results for the Third Quarter of the Fiscal Year Ending March 31, 2023[JGAAP](Consolidated)
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As a end result, gross sales of latest main titles in the identical interval of the earlier fiscal yr precipitated a reactionary decline, however gross sales of repeat titles elevated to 22 million models, exceeding the 18.2 million models bought in the identical interval of the earlier fiscal yr. Net gross sales had been 79,671 million yen (down 9.6% year-on-year), working earnings was 33,332 million yen (down 5.0% year-on-year), strange earnings was 33,564 million yen (7.1% year-on-year). % lower), and web earnings attributable to house owners of guardian was 23,610 million yen (down 11.6% year-on-year).
We will proceed to deal with attaining our plans for this fiscal yr by way of measures such because the gross sales of latest titles within the fourth quarter.Operating outcomes by section are as follows.
① Digital content material enterprise
In this enterprise, in June 2020, we launched “Monster Hunter Rise: Sunbreak” (for Nintendo Switch and PC), a super-large paid growth content material for “Monster Hunter Rise” launched in March 2021, and it has developed right into a lighter motion. With the looks of distinctive monsters and fields, the sport acquired excessive acclaim globally, and continued measures equivalent to free title updates gained secure reputation. As a end result, 4.95 million copies had been bought, making a major contribution to earnings. In addition, “Monster Hunter Rise” continued to develop as a result of introduction of a set model with “Monster Hunter Rise: Sunbreak” and implementation of worth measures.
Furthermore, when it comes to repeat titles, along with increasing IP consciousness and buying new fan bases by way of aggressive promotions, the synergistic results of steady launch of latest titles and sale gross sales will result in gross sales of “Monster Hunter: World” and “Devil May.” Cry 5”, “Resident Evil Village”, and different titles within the collection expanded gross sales and boosted earnings.
As a end result, though gross sales of large-scale new titles in the identical interval of the earlier fiscal yr precipitated a reactionary decline, gross sales had been 61,242 million yen (down 13.1% year-on-year) as a result of continued gross sales enhancement of repeat titles. Profits had been 34,619 million yen (down 3.6% year-on-year).② Amusement facility enterprise
In this enterprise, along with the restoration within the variety of prospects who got here to our shops as a result of full cancellation of the important thing measures to forestall the unfold of the virus in March 2018, we labored to develop earnings by working current shops effectively and opening shops in new enterprise codecs. Both income and revenue elevated.
In the 9 months ended December 31, 2018, we opened Crazy Vanette Aeon Mall Tokoname (Aichi Prefecture), an experiential amusement facility that mixes sports activities and leisure, in April. We opened the MIRAINO Aeon Mall Toki retailer (Gifu Prefecture), an amusement facility. Also, in November, we opened “Capcom Store & Cafe Umeda” (Osaka Prefecture), a restaurant connected to our fashionable character items retailer, and “Capsule Lab Namba Walk Store” (Osaka Prefecture), a retailer specializing in capsule toys, in December. Did.
As a end result, we opened a complete of 4 shops and closed 1 retailer in September, bringing the entire variety of services to 45.
As a end result, gross sales had been 11,357 million yen (up 26.3% year-on-year) and working earnings was 1,013 million yen (up 141.6% year-on-year).③ Amusement machine enterprise
In this enterprise, regardless of the extreme market setting, gross sales of “New Onimusha 2” launched in August final yr reached 15,000 models, and gross sales of “Resident Evil RE: 2” launched in September additionally reached 15,000 models. made a major contribution to earnings, and was nicely acquired by the market and carried out nicely.
In addition, as a way to develop earnings sooner or later, we have now promoted measures that anticipate market tendencies.
As a end result, gross sales had been 3,699 million yen (down 25.1% year-on-year) and working earnings was 2,068 million yen (up 7.1% year-on-year) as a result of efforts to diversify transaction codecs. have change into.④ Other enterprise
In different companies, as a way to enhance the model worth of our titles, we continued to advertise visualizations utilizing our core IP, and centered on growing character items for brand new titles and fashionable titles.
On the opposite hand, in esports, we’re selling measures to develop the bottom of our person base on a world scale. We have taken measures to diversify the host area and contributors, equivalent to including a brand new class “World Warrior”. In addition, the workforce league match “Street Fighter League: Pro-JP 2022” was held in Japan from September, and the identical workforce league match was additionally held in North America and Europe from October. , Promoted the promotion of “Street Fighter 6” scheduled to be launched in June this yr.
As a end result, as a result of upfront funding in video and e-sports, gross sales had been 3,371 million yen (down 10.8% year-on-year) and working earnings was 1,219 million yen (down 21.3% year-on-year). rice area.Read full textual content beneath
