Artifact, JCC based on the universe of Dota 2, has been on the market for more than a week, but it seems to the players that the results are quite complicated to keep up with in the game. The data show that more than half of the player base is smoked from them launch last November 29.
Artefact loses more than 50% of players in its first week of life
According to data collected by SteamDB, the maximum number of concurrent players is around 20,600 users, 40,000 less than the 60,600 that reached the day of launch.
The problems with run away from players they are ready. Simply adding a return to the values on Steam can draw a pretty clear conclusion: The game is good, but its revenue system is failing. Players are concerned that they will not be rewarded for playing. There is something to pay for everything, including playing classified games. The only way to get new cards is to go through the box.
Valve’s strategy has always been to use a Buy-to-play revenue system for their game launches, so that little by little they will pass on free-to-play as in the recent case of Counter-Strike: Global Offensive with its full free card accompanied of one Battle Royale mode called Danger Zone.
It will be interesting to see how the company reacts if the interest of the players in Artifact continues to grow. Especially now that Epic Games has decided to go ahead with the launch of its own Epic Games Store.