AMD has announced that version 2.0 of its FidelityFX Super Resolution technology will be officially available in the Xbox SDK.
The American company announced the new version of its temporary climbing technology last week, promising “to improve performance and provide superior immersive experiences”.
Unlike DLSS, Nvidia’s competing solution, FSR 2.0 is not used machine learning, retrieving information from previous frames in its place to generate image quality similar to or even better than native. The objective is, in addition to improving the quality of the image, to also offer superior performance.
During the GDC, AMD clarified that the first games to implement FSR 2.0 will be available from the second quarter of 2022, distinguishing between them Deathloop and Forspoken.
And their Official page explains, further, that FSR 2.0 will have three main presets: one to deliver the best possible image quality, another for performance, and one balancing these two apart.
As for the introduction of FSR 2.0 in the Xbox GDK, there is still no date for that, but AMD expects that to happen soon and console developers can start using this technology as soon as possible in their titles.