All Buffs and Nerfs in the Warzone Season 3 update

After weeks of tea, season 3 of Warzone is officially on the market. As with most seasonal updates to Battle Royale, Raven Software shares details on a large amount of new content coming to the game, in addition to several buffs and nerfs arrive to ensure that a level playing field is maintained.

Late in season 2, people like the Bren ligera sealer and the MP40 metajuego dominated in constant change, and with the start of a new season, a new dose of weapon balance has come into force.

In addition to the important adjustments of the francotirador rifles, other weapons have received changes that could provoke a significant change in the meta-weapon search for season 3. Here is a complete list of benefits and nerves included in the update of Warzone season 3 in this guide!

Best and Nerfs of Warzone season 3

Freeman rifles

It can be said that the biggest change in the entire Warzone arsenal is the cargo rifles, Raven Software has applied generalized changes, which means that only one rifle butt has the ability to attack an opponent with a single bullet.

The following weapons will fire a single shot to the head alone while within their maximum damage range:

  • Charlie Shotgun (MW)
  • SP-R 208 (MW)
  • Pelington 703 (BOCW)
  • Swiss K31 (BOCW)
  • Type 99 (VG)
  • Kar98k (VG)

The following weapons will fire a shot in the head in any rank:

  • HDR (MW)
  • Charlie Rifle (MW)
  • ZRG 20 mm (BOCW)
  • 3-line rifle (VG)
  • Gorenko antique rifle (VG)

The following weapons do not have the potential for a single shot in the head:

  • Rytec AMR (MW)
  • Alpha Rifle (MW)
  • Charlie’s Rifle (BOCW)
  • Charlie Rifle (MW)
    • A shot to the head can be fired at any distance
    • The maximum damage rate increased to 3400 from 3072
    • Main Injury Multiplier increased to 3.2
  • Alpha Rifle (MW)
    • you can not shoot
    • The maximum damage rating is reduced to 1375, down from 2500
    • Minimum damage increased to 60 out of 50
    • Maximum damage increased to 80, out of 70
  • HDR (MW)
    • A shot to the head can be fired at any distance
    • The maximum damage rating has been reduced to 3400, down from 4000
    • Main Injury Multiplier increased to 3.2
  • Charlie Shotgun (MW)
    • Can one run in the head within the range of maximum damage?
    • The maximum damage rate has been reduced to 1425, down from 2400
    • Main Injury Multiplier increased to 3.2
    • Minimum damage increased to 75 out of 50
    • Maximum damage increased to 95 from 86
  • SP-R 208 (MW)
    • Can one run in the head within the range of maximum damage?
    • The maximum damage rate increased to 1300 from 900
    • Main Injury Multiplier increased to 3.2
    • Maximum damage increased to 94 from 93
  • Swiss K31 (BOCW)
    • Can one run in the head within the range of maximum damage?
    • The maximum damage rate increased to 1650 from 900
    • Head Injury Multiplier rose to 2.31
    • Maximum damage increased to 130 from 95
  • ZRG 20 mm (BOCW)
    • A shot to the head can be fired at any distance
    • The maximum damage rate increased to 4000 from 3072
    • Main Injury Multiplier increased to 3.2
  • Charlie’s Rifle (BOCW)
    • you can not shoot
    • The maximum damage rate increased to 2675 from 2600
    • My injury reduced to 96, from below 99
  • Pelington 703 (BOCW)
    • Can one run in the head within the range of maximum damage?
    • The maximum damage rate has been reduced to 1900 from below 2000
    • Main Damage Multiplier rose to 2.4
    • The minimum damage has been reduced to 95 out of 99
    • Maximum damage increased to 125 from 102
  • LW3 – Tundra (BOCW)
    • Can one run in the head within the range of maximum damage?
    • The maximum damage rate has been reduced to 1675, from below 4000
    • Main damage multiplier increased to 2.5
    • Maximum damage increased to 120 from 102
  • Rytec AMR (MW)
    • you can not shoot
    • The maximum damage rating is reduced to 2650, down from 2800
    • My injury reduced to 96, from below 99
    • Head Injury Multiplier rose to 2.1
  • Type 99 (VG)
    • Can one run in the head within the range of maximum damage?
    • The maximum damage rating has been reduced to 1350, down from 4092
    • Main Damage Multiplier rose to 2.4
    • ADS Transition In Speed ​​dropped to 0.45, down from 0.48
    • The ADS transition output rate dropped to 0.42, down from 0.5
  • Kar98k (VG)
    • Can one run in the head within the range of maximum damage?
    • The maximum damage rate has been reduced to 1850 from below 3800
    • Maximum damage increased to 100 from 92
    • ADS Transition In Speed ​​dropped to 0.43, below 0.455
    • The ADS transition departure rate decreased to 0.4, down from 0.476
  • 3-line rifle (VG)
    • A shot to the head can be fired at any distance
    • The maximum damage rating has been reduced to 3225, down from 4092
    • Head Injury Multiplier rose to 3.15
    • Maximum damage increased to 115 out of 95
    • The minimum damage increased to 96 from 79
    • ADS Transition In Speed ​​increased to 0.532 from 0.517
    • The transition rate for ADS increased to 0.54 from 0.52
    • The moving speed escalator drops to 0.80, down from 0.83
  • Gorenko antique rifle (VG)
    • A shot to the head can be fired at any distance
    • The maximum damage rating has been reduced to 3700, down from 4092
    • Main Injury Multiplier increased to 3.0
    • The upper torso multiplier rose to 1.2
    • The upper torso multiplier rose to 1.1
    • The ADS transition output rate dropped to 0.5, down from 0.66
    • It now has access to tall, perforated, subsonic, frangibles and punta hueca.

Assault rifles

The STG 44 storm rifle began to gain strength in the final stages of the 2-year season, to keep the balance, many of its accessories have already received changes.

In addition, Volk has received many benefits, while a significant nerve in the Vargo 52 retrieval has affected performance.

  • STG44 (VG)
    • 30 Ruso Corto 45 Revistas Redondas
      • The damage rate is reduced from 20% to 10%
      • The penalty for horizontal retrieval is reduced to -23% instead of -25%
      • The vertical retrieval control penalty is reduced to -18% instead of 20%
      • Reduced visual retrieval
    • 7.62 Gorenko 50 loaders
      • The compensation penalty was abolished
      • The ball speed penalty was eliminated.
    • Krausnick precision 620 mm
      • The ball velocity increased to 40% from 30%
      • The damage rate is now rising by 20%.
    • VDD 320mm 02B
      • The ball velocity increased to 30% from -12%
      • The claim rate increased to 10% from -10%
      • The penalty for horizontal pickup control is reduced to -18% instead of -25%.
      • The penalty for first withdrawal is reduced to -10% instead of -20%.
    • VDD 760mm 05B
      • The claims ratio increased to 35% from 15%
      • The ball velocity increased to 50% from 40%
  • Ráfaga ITRA (VG)
    • .303 British round loaders
      • Capacity increased to 36 from 32
    • 6.5 Sakura Roundabout Magazines
      • Capacity is increased to 28 out of 24
    • 8 mm Clause round quick loaders
      • Capacity increased to 24, out of 20
    • Round drum loaders clause 38 by 8 mm
      • Capacity increased to 42 from 38
        • The name of the attachment will be fixed in a future update
  • Volkssturmgewehr (VG)
    • 7.62 Gorenko 30 loaders
      • The ball speed penalty was eliminated.
      • The compensation penalty was abolished
    • 7.62 Gorenko 40 round loaders
      • The ball speed penalty was eliminated.
      • The compensation penalty was abolished
    • Krausnick 428mm 05V
      • The ball velocity increased to 50% from 40%
    • Reisdorf 407mm Customized
      • Now increase the speed of the ball by 30%.
      • The damage rate has now increased by 26%.
    • VDD 287 mm
      • The ball velocity increased to -10% from -12%
      • The penalty for horizontal retrieval is reduced to -21% instead of -25%
      • The penalty for vertical pick-up control is reduced to -12% instead of -50%.
  • Vargo 52 (BOCW)
    • 17.1 ”VDV renovated barrel
      • The horizontal turn control fell to 2.5%, below 4%
      • The vertical turn control dropped to 2.5%, down from 4%
    • Unloading barrel of 17.9
      • The horizontal turn control has been reduced from 8% to 7%
    • Labor force barrel of 18.6 won
      • The horizontal turn control has been reduced from 8% to 5%
      • The vertical swing control is reduced from 8% to 5%
    • 19.8 ”Libertator Barrel
      • Vertical turnaround control has been reduced from 8% to 7%
      • Vertical turnaround control has been reduced from 8% to 7%
    • empuñadura
      • Horizontal reversal control reduced to 5%, down from 10%
    • Empuñadura Spetsnaz
      • Horizontal reversal control reduced to 5%, by less than 20%
      • Vertical turnaround control reduced to 5%, down from 6%
  • XM4 (BOCW)
    • Minimum damage reduced to 26 out of 27
    • The maximum damage rate increased to 880 from 850

pistols

Superior rupture (VG)

  • Maximum damage increased to 46 from 45
  • The average injury increased to 38 from 34
  • Minimum damage increased to 28 out of 26

Diamatti (BOCW)

  • Main damage multiplier reduced to 1.49

LMG

For most of the Pacific era, Vanguard’s Bren LMG dominated the median lineup thanks to its impressive damage. LMG receives significant nerves, while Whitley has some benefits that may increase its popularity.

Bren (VG)

  • Max Damage reduced to 32, down from 34
  • The minimum damage has been reduced to 28 out of 30
  • 6.5 Sakura 40 Roundup Magazines
    • The horizontal turn control is reduced from 20% to 14%.
    • The vertical turn control has been reduced from 18% to 14%.
  • Cetro de reina de 775 m
    • The horizontal turn control is reduced from 40% to 23%.
    • Vertical turnaround control reduced to 20%, by less than 40%
  • Royal at 705 mm by the Queen
    • The horizontal turnaround control is down to 31%, down from 38%.
  • Adjust strongly
    • Very reduced turn control

Whitley (VG)

  • Minimum damage increased to 31 out of 30
  • The ADS rate dropped to 0.460, down from 0.475
  • .303 British round loaders 45
    • The fire rate increased to 18% from 15%
  • Gracy MK at 28. 9 Barril
    • ADS speed penalty reduced to -11% instead of -18%

SMG

The MP40 is a popular option for body-to-body combat, but thanks to a significant nerve in one of its cannon accessories, it could have stayed on the road. SMG is not the only one suffering from changes. Owen Gun has its reduced shutdown speed and damage multiplier for a range of popular accessories.

Armaguerra 43 (VG)

  • Round 72 x 8 mm round loaders
    • Fire rate reduced to 10%, below 15%
    • Damages are now rising by 5%
    • Kurz 72 round chargers of 8 mm simply did not have a professional right to the scam trade. We have lowered its shooting speed a bit, while giving an increase in damage that results in the targets being eliminated 1 bullet faster.
  • Cane Corto Imerito 180mm
    • The ball speed penalty is reduced to -10% instead of -12%.
    • The pick-up control penalty is reduced to -10%, down from -15%
    • Disappointed visual retrieval.
  • Type 100 (VG)
    • Reduced visual retrieval
    • Round drums Short 48 x 8 mm
      • Damage multiplier reduced to 6.5%, down from 14%
      • Movement speed reduced to -4% before -3%

Owen Gun (VG)

  • 7.62 Gorenko 33 Loaders
    • The damage multiplier on the neck is reduced from 1.3 to 1.17.
  • 7.62 Gorenko 72 round drums
    • The main damage multiplier is reduced from 1.5 to 1.47.
    • The damage multiplier on the neck is reduced from 1.3 to 1.17.
  • Hockenson 142 mm fast
    • The fire rate dropped to 16%, down from 19%

MP40 (VG)

  • VDD short run of 189 mm
    • The minimum damage has been reduced to 23 out of 24
    • The injury multiplier for the upper and lower torso drops to 1.04, down from 1.1

Oh you have it! These are all the benefits and nerves that appear as part of the update of season 3 of Warzone. For more information, see our dedicated page, which contains the latest news, filters and loading guides.

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