▷ SD Gundam G Generation Cross Rays

This is a guide on how to use custom background music in the game.

Use the custom background music in the game

Basic information

This guide will tell you how to use the custom background music feature in the game.

Some things to keep in mind:

  • Music files must be in .mp3 format.
  • The music used for the invited pilots does not change (this requires some adjustments to the game files).

An advertisement for that: Because it is possible to use licensed music and songs through the custom BGM feature, you are likely to run the risk that the video transmission service removes your game’s videos if it downloads through the custom BGM feature in the videos of the game. If you wish to use the licensed tracks in the game’s video, do so at your own risk.

Preparing music files

As mentioned before, music files must be in .mp3 format. The game will load the music files if the files are encoded in the correct configuration.

The correct settings for the .mp3 files that can be used in the game are:

  • Display frequencies must be 32000Hz, 44100Hz or 48000Hz.
  • The usable bit rates are 32 kbps, 40 kbps, 48 ​​kbps, 56 kbps, 64 kbps, 80 kbps, 96 kbps, 112 kbps, 128 kbps, 160 kbps, 192 kbps, 224 kbps, 256 kbps, and 320 kbps. It is recommended to encode .mp3 files with the constant bit rate (CBR) instead of the variable bit rate (VBR).
  • Once you have the music files you want to use, create a carpet anywhere on your PC and find the music files on the carpet.

Important Note: once you have created the subcarpet(s) in the carpet you created and placed the music files in it, the game will automatically separate those music files into ‘Albums’, usually named after the subcarpet(s) they are placed in.

Loading the files in the game

The next step is to let the game load the music files:

  • While a scene is playing, access the ‘Background Music Configuration’ menu from the start menu or from the system command.
  • Go to ‘Edited background music’ and click on ‘Select destination folder to upload files’.
  • Then a Windows Explorer message appears. Select the carpet you made earlier.

And congratulations! Now your music files can be used in the game.

Important Note: adding new music files to the carpet will not immediately load the game. Every time you add the music files, you have to reselect the carpet in the game. In addition, if you want to remove one or more music files from the game, select ‘Remove destination to load files’ and go back to the select carpet to return to loading the empty music files.

Apply the music file to the game

There are several ways to use the music files in the game.

Using music files in the pilot program

This is the most common use of music files. To do this:

  • In the background music configuration menu, go to ‘Change BGM by character’.
  • Look for pilots for those who want to use the music files.
  • Select one or more weapon ranges for the pilot.
  • In the BGM drop-down menu, go to the ‘Reproductor’ tab.
  • Select the music files you want to use.

The music files are played each time the corresponding pilot attacks for the first time in the combat animation.

Using the music files for the series selection screen

This is the least common and replaces the predefined background music on the series selection screen in history mode. To do this:

  • In the Set background music menu, go to ‘Change system background music’ and then ‘System selection’.
  • Elija for which series you want to use the music files.
  • In the BGM drop-down menu, go to the ‘Reproductor’ tab.
  • Select the music files you want to use.

Music files are now played in the History mode Select series menu.

Use the music files for the Service Organization menu

to reload the BGM Organization menu. To do this:

  • In the background music configuration menu, go to ‘Change system BGM’ and then to ‘Training’.
  • Select ‘BGM Organization’.
  • In the BGM drop-down menu, go to the ‘Reproductor’ tab.
  • Select the music file you want to use.

The music file will now play in the Organization menu when you want to organize your squares.

Using music files for the scenes

This is to replicate the background music predetermined by the scene. To do this:

  • In the background music configuration menu, go to ‘Change system BGM’ and then go to ‘All steps’.
  • Choose the background music of the scene you want to replay.
  • In the BGM drop-down menu, go to the ‘Reproductor’ tab.
  • Select the music files you want to use.

The music files will now be played on stage, as long as they are not interrupted by the invited pilot’s background music when the pre-fight dialogue takes place.

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